THE EFFECT OF WORD SQUARE GAME TOWARDS STUDENTS’ VOCABULARY ACHIEVEMENT TO THE EIGHT GRADE STUDENTS OF SMPN 15 TEGAL (An Experimental Research for Grade VIII at SMP Negeri 15 Tegal in Academic Year 2023/2024)

ABADIAH, NIKMATUL INDAR (2025) THE EFFECT OF WORD SQUARE GAME TOWARDS STUDENTS’ VOCABULARY ACHIEVEMENT TO THE EIGHT GRADE STUDENTS OF SMPN 15 TEGAL (An Experimental Research for Grade VIII at SMP Negeri 15 Tegal in Academic Year 2023/2024). Skripsi thesis, Universitas Pancasakti Tegal.

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Abstract

ABSTRACT ABADIAH, NIKMATUL INDAR. 2025. 1618500049. The Effect of Word Square Game towards Students’ Vocabulary Achievement to the Eight Grade Students of SMPN 15 Tegal. Research Project. Strata 1 Program, Faculty of Teacher Training and Education, Universitas Pancasakti Tegal. The first Advisor is Yulia Nur Ekawati and the second Advisor is Fajar Prihatini. Keyword: Word Square Game, Vocabulary Mastery Vocabulary is one of the elements in language. In English there are four skills, listening, speaking, reading, and writing. In mastering English, the basic thing that students have to learn and understand is vocabulary, because the mastery of vocabulary influence to another skills in English. The objective of this research was to find out whether the Word Square Game has a positive effect on students’ vocabulary achievement in eighth grade of SMPN 15 Tegal in the academic year of 2023/2024, and to explain the significant difference between learning vocabulary using Word Square Game and not using Word Square Game. This research used true-experimental design, with two-group design with pre-test and post- test. The pre-test was given before treatment to know their prior vocabulary, while the post-test was given after treatment to know their vocabulary after getting treatment. The population of this research was the eight grade of second year of SMPN 15 Kota Tegal. The writer chose class 8B which contains 32 students as the experimental class whom are taught by Word Square Game and class 8A which contains 32 students as control class who are taught by using conventional technique. The writer calculates Sig. (2-tailed) of paired sample T-test on experimental group to measure whether or not the implementation of teaching vocabulary by using Word Square Game effective to students, the result of t-test is 0,029 and it proves that the result of sig. (2-tailed) is lower than 0,05 (0,029<0,05). It can be concluded that the null hypothesis (H01) is refused and the hypothesis (H1) is accepted. It means that using Word Square Game gives positive effect to the student in learning vocabulary.

Item Type: Karya Ilmiah (Skripsi)
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: Handri . .
Date Deposited: 15 Apr 2025 08:49
Last Modified: 15 Apr 2025 08:49
URI: http://repository.upstegal.ac.id/id/eprint/10498

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